Journal Entry 2
Date: 24/03/06 (just past midnight)
Activity: Making a few 2D levels, testing out Gamekit2D
Invested hours: ~4-5h
Notes:
This is my first time working in 2D! Luckily most of my skills from 3D and UI carried over, so the main problem was coming up with a playable level layout and some interesting stuff. I decided to play around with lights some more, and that's when I came across 2D Shadow Casters. I decided to use them right at the start, and after some sorting layer fiddling, I had a nice godrays volumetric light effect ready. I used the same techniques to make acid pools just a bit more intimidating too.
To note, the UIMenus scene must be included, otherwise pausing won't work. I included the Loading scene too, just to be safe. An EventSystem was also required to make the menu interactable. I ended up hopping back and forth between my custom levels and the five example levels to get a few more things working, such as popup dialogue or key collection.
Outcome: 2 short levels, and testing out 2D Shadow Casters
Files
Get Project T
Project T
mff-gdintro-2024-t
More posts
- Journal Entry 5May 28, 2024
- Journal Entry 4Mar 26, 2024
- Journal Entry 3Mar 19, 2024
- Journal Entry 1Mar 05, 2024
Leave a comment
Log in with itch.io to leave a comment.