Project B, Journal Entry 1


Logged a little late, but the result should still be on-schedule.

My task is to implement my own one-page design document, so I started by working on the functionality of the two main puzzles. The first one requires matching boxes placed on pressure plates, the second one requires the correct pressure plates to be pressed, along with an animation playing based on their pressed state.

I started with the first one, and immediately ran into issues with the pressure plate code. It was nearly impossible to detect what objects (or boxes) are triggering the plate due to how the code is structures, and honestly... the codebase is just a mess. It took me a while to refactor everything, but I might have something that can sense boxes and detect if their type matches.

The latter is yet to be implemented, but I can use a very simple animation controller state machine for the animation, which by itself can act as a trigger for the solution. Afterwards, I just need to move the objects and build the rest of the level, which should be straightforward.

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